Re: The resource system (planned revamp, ideas)
|
|
I don't know if it's RTS-ish mechanics; my understanding was they wanted to have resource nodes outside the bases that were necessary for powering said bases. I don't see that as a race for nodes like in an RTS, but more like a constant struggle for resource nodes. Concept seems more like capture-the-flag to me in a lot of ways; if you control the node, you can just keep taking the flag back over and over again (ANT runs).
|