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Old 2015-08-20, 02:39 AM   [Ignore Me] #41
Mordelicius
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Re: Smedley - "Planetside 2 2.0 in September"


PS2 2.0 Update from the official forum: https://forums.daybreakgames.com/ps2...update.231548/

Originally Posted by https://forums.daybreakgames.com/ps2/index.php?threads/2015-update.231548/
Hey Everyone,

If you don’t know me, I'm Luke Sigmund, Lead Designer of PlanetSide 2. We’ve seen how excited some of you are for more information about upcoming content and we’re just as excited to share it. We wanted to take some time and fill you in on where the team is taking the game and give a little insight into the future.

As a team, we've spent the last couple weeks discussing and determining the direction of the game moving forward and adjusting our 2015 Roadmap. We started by examining what the game is now and where we and you all would like it to go.

Through the process of several team meetings, we came to the conclusion that we want to put tools in your hands to create gameplay experiences that have a variety of strategies and moment-to-moment tactics. Letting players affect gameplay is a huge component of PlanetSide 2 and we intend to double down on that moving forward.

Our biggest step will be the introduction of a player placed construction system. Using a new vehicle, the ANT, you will be able to hunt down and collect a new resource out in the world. After you collect enough you can travel to an area of your choice, deploy your ANT, then interact with its terminal to deduct the new resource and place a structure. Our first set of structures are planned to be medium sized base turret towers, with more to come as we start gathering suggestions from you and playing with the system. This is just an overview, and we have a lot more details that will be posted in the roadmap section of the forums really soon.

Throughout the rest of the year you will also start seeing adjustments, improvements, and additions to current mechanics and features, kind of like we've been doing for instant action and spawning rules. We will mainly be targeting features that we are eager to make better like continent capture, leadership tools, and implants. With the overall goal of making these systems fit in with the direction of giving you tools to play how you want.

Like I said, this update is just to give you all an idea of where we are headed. This is a journey for all of us so we are all excited about the plan and hope you are too. We look forward to all of your feedback and thoughts on upcoming systems and appreciate all of your passion and support for PlanetSide 2
Kinda backwards and unituitive. There is no point in protecting/attacking valueless facilities.

1) New ANT Vehicle to procure resources.
2) Use resources to construct new defense structures
3) To defend bases that have practically ZERO worth (much less attack a heavily defended base that yield you the same)

It's the equivalent of a missile defense system to defend an empty barren desert. Aren't those reserved for high value targets that need clear protection like the White House, Congress, Pentagon, Statue of Liberty etc.

Should be:
1) Implement Resources 2.0 or at least bring back the old one for the meantime.
2) Give Bases meaning, value and importance (so players will actually attack, defend, fight and contest for it).
3) *then add the new defense structures.

http://www.planetside-universe.com/s...702#post960702
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