PlanetSide Universe - View Single Post - Outfits need to be bigger on Miller
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Old 2013-06-09, 11:49 AM   [Ignore Me] #17
ringring
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Re: Outfits need to be bigger on Miller


Originally Posted by Aveox View Post
PS1:
1 squad = 10 players = 7.5% of continental population cap (133 players)
1 platoon = 30 players = 22.6% of continental population cap

PS2:
1 squad = 12 players = 1.8% of continental population cap (666 players)
1 platoon = 48 players = 7.2% of continental population cap

In PS1 a single squad had a much larger impact on continental strategy because they would be nearly a tenth of a continent's population. In PS2 with a much higher popcap you would need 50 people to reach that 7,5%. So if an outfit ran with 1 squad in PS1, it needs to be a full platoon in PS2 to have the same effect as in PS1. So squad = platoon.
Looking in-game I think that is about right. My outfit used to field a full squad in PS1, which was more then adequate in most situations and could tip the balance against a bigger force if we did things right. In PS2, 10 people barely make a dent in anything.

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True but you also need to factor in that on any one continent there are more targets in terms of bases and outposts than there is/was on a PS1 continent. Also add in things like hossin/seahus working warpgates and inter-cont lattice and the picture changes again. Perhaps the effective outfit will be those that can look over the whole 'world' and move to where they are needed most. Again.
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