Pretty interesting, and looks good overall - but it's hard to be sure what the effect of making so many changes all at once would have. I'd say it'd be a good idea to split it up into a series of smaller changes and apply those one at a time, with pauses in-between to review.
I particularly like the idea of gantries and stairs on the outside of the base, that seems like it might make for some interesting fights.
And I definitely agree about having to take both ends of the teleporters, that's something I was thinking about suggesting myself.
ATM it seems like Biolab fights are overly focussed around camping the teleporter exits and landing pads - so I'd definitely like to see some changes to encourage a more dynamic fight over a larger area.
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Last edited by Gatekeeper; 2013-01-22 at 07:49 AM.
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