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Old 2013-01-29, 02:54 PM   [Ignore Me] #14
SturmovikDrakon
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Re: UES Interview with Matt Higby


Originally Posted by Higby View Post
Animations are only a part (and not even the hard part) of doing vehicle entrance/exit animations. We'd have to literally redo the art for all of the vehicle models, attachments and textures to support it, repacking and atlasing the texture sheets,etc. It would take a couple months of dedicated work from a few different people to do. The limitation is not really about animator time, run animations are 100% animator time.
Thanks for answering!

But it makes me wonder why the art team decided to go in this direction in the first place, not future proofing at least. It's just one of those immersion factors that is sadly missing.

I didn't see any noticeable hatch on the Prowler or the Magrider either, how do the drivers get in there anyway? :P
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