Re: Systems/Gameplay: The Virtual Training Center of PlanetSide 2
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Not really. You can just have the move or take cover or whatever as a reaction to your fires on them, or you can give them a simple movement scheme; it really doesn't need to be complicated to understand the effects of whatever weapon you're trying out -- if it's repetitive in AI, it doesn't take up hardly ANY server space (we're talking a couple kb at most, not including skins and what not which already part of the load).
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