PlanetSide Universe - View Single Post - News: Higby Outlines this Months Patch
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Old 2013-01-09, 07:33 AM   [Ignore Me] #70
Seafort
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Re: Higby Outlines this Months Patch


Originally Posted by Qwan View Post
I hate this Air is to powerful bull crap, and I can tell you I am not a fly boy.
Guys its the nature of the vechicle, its a Air to Ground bomber, its designed to destroy targets from the air, thats what the lib does, to say its over powered is taking away its purpose. Yes if your on the ground and a lib flies over and starts bombing you yep your gonna die. But libs are very vulnarable to other air attacks and flack. Now I will say that the sky guard and maxes need a little bit of a damage tweek, but saying the lib is overpowered is not true. I mean if they lowered the damage, then it would be useless. If it takes more then one hit from a dalton to kill a ground trooper then the lib becomes useless. I think its very balanced, yes I get hit by libs quite a bit, but most libs dont last long once they get ID'd, there usually shot down after there first volley by ground flack or faster moving air ships. So before you guys go crying about the lib and its over poweredness, think about the purpose of the vehicle, thats what its designed for, if it didnt do what it was suppose to do (kill ground troops or armor, depending on the gun) then it would be useless, I mean if a lib was shooting down other air ships, and moving just as fast as a mossie then it would be over powered. Im sorry that you kept spawning at a spawn box that was camped by a lib one night when you were playing. But here is a idea, spawn at another point, you will notice that it instantly stops the dying. Myself when I know we have lost the base and see the box is surrounded, I spawn at the closest point and I try to hit the enemy from behind while there camping that box. Try it sometimes it works.
I don't mind 1 liberator bombing but in this game there is no limit to the amount of vehicles/aircraft you can spawn because of the poorly designed resource/acquisition system.

Therefore they won't be just 1 liberator bombing but several, nevermind the ESFs bombing ground targets too. This is why i think ESFs should have their rocket pods removed, add more and better AA missiles and machine guns and let them be the AA in the skies instead of just ground vehicles, infantry/MAX and static turrets.

There needs to be limits and specialisations in this game so we aren't all a Swiss army knife and be a jack of all trades.
This "be anything you want without any limits or training" is BS.

Last edited by Seafort; 2013-01-09 at 07:35 AM.
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