Originally Posted by kklkit
As opposed to PS2 , neither EQ2 nor DCUO was meant to be a F2P game in the first place. Native F2P games have a very strong advantage that their player progress systems are tailored to the F2P model. For native subscription based MMOs, when switching to F2P model, many compromises were made (cutting core features from free users) so as to increase paying incentives for the players.
That guy from extra credits has nailed it:
http://penny-arcade.com/patv/episode/microtransactions
Really worth watching for both developers and players to better understand what micro-transaction should be and could be.
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Agreed, and that is a really excellent vid to watch for everyone. I would be perfectly happy if PS2 had that type of F2P plan. For some reason I just can't make myself like the payed XP boost thing though.