PlanetSide Universe - View Single Post - The battle islands should function like the caves from Core Combat
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Old 2013-07-01, 09:09 PM   [Ignore Me] #27
artifice
Staff Sergeant
 
Re: The battle islands should function like the caves from Core Combat


Originally Posted by Malorn View Post
I enjoyed the cave game play and metagameplay as well. They were a good way for small squads to make a noticeable impact on a continent outcome. And they didn't have BFRs! I think it was the zip lines and confusing layout that turned most players off.

The connectivity idea is interesting, I liked the rotating geowarps. We've talked a bit about how to have player-driven warpgate rotation/randomness. Any ideas about how we can do that to where it happens but doesn't happen too often?

As for nexus and other BIs, been quite a few ideas about how best to integrate them into the main game. Continent connectors is certainly the obvious way, but I like the geowarp idea too. That would allow the controlled introduction, much like it was in PS1's caves.
Couldn't these islands be added to the open world and have them accessible via the lattice?

Last edited by artifice; 2013-07-01 at 09:10 PM.
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