PlanetSide Universe - View Single Post - Fixing Spawn Camping & Sundy Wipes
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Old 2013-10-23, 06:48 AM   [Ignore Me] #2
Stardouser
Colonel
 
Re: Fixing Spawn Camping & Sundy Wipes


It's bad enough that there even ARE shields, 5 second invul after passing through it is just going to be another freebie from the game that would make it more of a controlled deathmatch than it already is. Some other solution is needed. How about base redesign that prevents 10 tanks/sunderers/harassers from taking up circular positions and blanketing every door/top awning of spawn rooms? At least force mostly only infantry to be able to get in close. However, we still need a way to defeat a base through attrition and shut off their ability to spawn. In general, spawn camping is not the problem, it's the focus on one spawn room per outpost and the ability to have tanks blanket splash damage on every square inch of a spawn room's exits.


Also, repairs are very much overpowered already; allowing repairs from within a sunderer would be insane. I'm sure for tanks it's different, but splash damage from infantry AV rockets is a non-factor against the engineers if you're actually trying to kill the sunderer, and every shot you fire hoping to hurt engineers adds extra time for the engineers to repair any damage you did do.

This would allow sunderers to be able to deploy even closer without repercussions, and have base spawns protected, which together will create more meat-grindy fights that could only be won by bringing overwhelming force. You need the ability to destroy sunderers, and adding radar against minelayers/C4 would be an extreme casualization (in the sense of making it easy for the team owning the sunderer) that makes that hard. Some people just need to stay and defend the sunderer, instead of immediately flinging themselves at the base.

Taking out the no deploy zone is a good idea, but there needs to be some kind of limit on sunderer effectiveness for spawning if they are going to be unlimited again. Perhaps a sunderer could carry say, a charge of 400 spawns maximum? (number for example only)

Last edited by Stardouser; 2013-10-23 at 06:53 AM.
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