PlanetSide Universe - View Single Post - Missile as physical objects.
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Old 2012-03-04, 01:26 AM   [Ignore Me] #9
Sirisian
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Re: Missile as physical objects.


Originally Posted by IDukeNukeml View Post
This is an MMO calculating the position of 2000 people, their bullets, their stats and a ton of other behind the scene criteria.. Adding another equation into the mix would be nearly impossible if they plan to release beta any time soon.
Actually PhysX supports continuous collision detection. Meaning fast objects don't tunnel and things like bullets colliding against other bullets on the server-side would be rather cheap to calculate. I won't go into depth, but suffice to say the added calculation impact anyone is imagining in their head is greatly exaggerated.
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