Originally Posted by megamold
i'm sorry but isnt ammo (re)supply a perfect example of battlefield logistics?
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Most modern shooters are glorified Team Deathmatches.
Yes, but why should you be able to resupply yourself without having to move anywhere, whilst in enemy territory, surrounded by an enemy force several times yours? Surely there should be some 'difficulty' modifier in where and what you attempt to do rather than oh-you're-behind-enemy-lines-the-hold-timer-is-15-minutes-instead-of-5.
Being able to resupply yourself anytime/anywhere effectively makes
where you fight irrelevent, be it 5 regions behind enemy lines or right outside your safe zone.