PlanetSide Universe - View Single Post - Snipers in PS2
Thread: Snipers in PS2
View Single Post
Old 2012-04-02, 08:24 PM   [Ignore Me] #5
Warborn
Contributor
Major General
 
Warborn's Avatar
 
Re: Snipers in PS2


PS1 did it perfectly by making snipers more of a support function than anything else. You could still get kills as a sniper, but your main use was suppression, taking out deployables or other important targets, and so on. If they make it anything like BF3 the game will probably be fairly terrible for infantry. The huge, open areas of Planetside would mean that unless you're fighting in a base, you'll be having headshot wars with guys too far away to effectively engage with shorter range, less accurate weapons like cyclers and so on.

So, ideally, no one-shot-kills, difficult to aim, and maybe with more of a spotting/suppression role. Maybe even make them fire shots that inflict status effects in addition to doing a moderate bit damage. So bullets that slow a target, cause some effect to a vehicle, mark a target to be visible on everyone's map, etc. Making snipers powerful would do a lot to kill the outdoor infantry combat game, so frankly I'd rather they underpower them than let them have any chance of being dominant.

Last edited by Warborn; 2012-04-02 at 08:26 PM.
Warborn is offline  
Reply With Quote