PlanetSide Universe - View Single Post - Outfits need to be bigger on Miller
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Old 2013-06-08, 11:36 AM   [Ignore Me] #8
Stanis
Master Sergeant
 
Re: Outfits need to be bigger on Miller


But one of the largest VS outfits recruited a lot of players when the game launched.
They culled the inactives. They're left at about a platoon nightly.

RPS are fairly similar in regards that they get a lot of member flux through their gateway promotion and run a platoon most nights.

EMLD have done a fine job more recently. Again, at a platoon.

By comparison Vanu Corp run at about half a platoon plus allies, typically we've got the UBAD guys or other TVA members rolling with us.

And in co-operating with allies we get to focus on objectives that don't need a platoon or division, or team up where extra punch is needed.
(Last night DWG came to assist urgent calls for help at Howling Pass. FRC came for long enough to speedbump the NC zerg and strip most of it's armor then we went back to fighting .. )

In Vanu Corp we typically recruit a few people at most each week - and most of them stay. Low flux. High retention.
Teamspeak is required. We don't require you to play every moment of the game in an outfit squad. We expect you will want to.

Our goal is a stable platoon each night. The lack of new blood on Miller to recruit active players from is a pain.
Given our recruitment strategy that is unlikely to happen so we work with allies.

The enemy on Miller isn't that much difference. There are two or three outfits per faction that run a full platoon and then its specialist squads.

I've been monitoring stats for outfits on Miller for some time.
There more or less evenly about 9k characters in outfits for each faction.
There are about 3.5k active in the past month
About 2.5k (TR) and 2.2k (VS/NC) each active in the past 7 days

(For reference, of the 2.2k VS that are active 35% of them are in 3 outfits)

Those numbers are very close.
Yet right now the following are online :

273 TR
188 NC
131 VS

Less than half the number of outfitted TR online.
Once upon a time the NC had a slight numbers advantage early evening, TR 8pm to 10pm and after about 10pm VS numbers remained while TR and NC logged out.

If that's the effect of recruitment and popularity what we need to attract to VS are people that play casually during the early evening and weekend afternoons.

Most of the VS I know are 25+ with family/kids/job. No idea how true that is for other outfits.

I get what you mean about the American servers, and in part I'm glad I don't have to play that way.
Outfit zerg turns up. In sufficient size and numbers that they are pretty much unopposed because it takes TIME to respond and in 2 minutes turns the whole tide of a fight.
Sounds kind of cool until you realise that this could be worse than "the zerg" avoiding each other - being co-ordinated avoidance.


In PS1 the Euro servers never seemed to do big outfits the way the Americans did.
We seem to do alliances - TRAM, NCTO and TVA are our answer to the mega-outfits across the pond.

Last edited by Stanis; 2013-06-08 at 11:41 AM.
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