Originally Posted by Sabrak
Now all it takes is a light assault guy, and maybe a cert unlocked, and you can have easy ammo boxes for at least some time. Meh.
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that doesnt mean there will be a (light/heavy) assault guy around every corner giving out ammo, especially when the ammo pack takes up a slot, so you have to drop something else.
and the game has to have some sort of resupply mechanic, cause making players suicide when they are out of ammo doesnt make for a fun game, neither does running back to a resupply point that might be a long ways away.
they just need to ballance it correctly so that 1 ammo pack does not mean infinite ammo
idea: make the ammo pack only replenish at max half of the original amount of total ammo, this would mean the ammo pack would need to be positioned in the right spot and it would increase the need for an actual ammo carrier ( considering an ammo pack only has X amount of ammo in it )
i think this would bring some extra tactical options to the leaders, another thing to take into account when assaulting a base