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Click here to go to the next VIP post in this thread.   Old 2012-04-11, 10:38 AM   [Ignore Me] #12
Malorn
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PlanetSide 2
Game Designer
 
Re: Tug-o-War Territory Capture Model


Originally Posted by headcrab13 View Post
As long as the ticket advantage isn't given to the side with greater numbers in/around the capture point, I'm all for a system like this.

A squad of very skilled players should be able to hold a cap against a much larger number of unorganized players.
Thanks, and yes it is not based on number of players, only neighboring territory.
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