2012-04-11, 10:38 AM
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[Ignore Me]
#12
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Contributor
PlanetSide 2 Game Designer
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Re: Tug-o-War Territory Capture Model
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Originally Posted by headcrab13
As long as the ticket advantage isn't given to the side with greater numbers in/around the capture point, I'm all for a system like this.
A squad of very skilled players should be able to hold a cap against a much larger number of unorganized players.
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Thanks, and yes it is not based on number of players, only neighboring territory.
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