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Thread: Generator
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Old 2011-02-23, 11:45 AM   [Ignore Me] #6
kaffis
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Major
 
Re: Generator


Honestly, this is another "problem" that goes away if you make defending bases that aren't already the target of an organized attack fun for players and/or worthwhile in their assessment of things to do.

Reward patrolling and defense, and generator problems go away, as the generator's one of the things to be defended.

The problem is, there's never been an incentive to defend something that wasn't already swarming with enemies to kill.
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