Re: Spawn Room Shield Changes
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Ok here is an idea for the smaller outpost. The spawn room tubes are destructable, and the shield can only take so much damage. Lets say you roll up into a small base or outpost. Start the hack, attackers can pound at the spawn room shields and this will deplet there nanit capacity, when the shields go down, then attackers can take out the tubes. Now here is the catch, attackers cant start depleting the shields until the capture points are taken. If the outpost is resecured the shield capacity goes back up. But once inside they can take out the spawn tubes. So what cha think.
Last edited by Qwan; 2013-06-25 at 06:56 AM.
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