Originally Posted by Canaris
You won't always have a medic/engineer nearby you in combat and maxes can't use healing devices or your infantry guy could be spec'd to carry spawn beacons or another tool needed for combat instead of a healing device.
Having medical terms just makes sense as they did in PS1
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That's no different than being in a tank and not having an engie nearby - it's just part of the strategy your squad needs to take advantage of. This is a MMO game that is designed around roles. I realize for some reason being able to jump out and be a constant dealer of death until you get low on health before running back to a little station is appealing to you, but hopefully this will not happen for the sake of better gameplay.