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Thread: Generator
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Old 2011-02-23, 12:56 PM   [Ignore Me] #7
Tremadog
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Re: Generator


Originally Posted by kaffis View Post
The problem is, there's never been an incentive to defend something that wasn't already swarming with enemies to kill.
That's a very good point. I hope that gets addressed. Perhaps getting a small incentive for spotting a new enemy target could help?
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