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Thread: Generator
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Old 2011-02-23, 01:01 PM   [Ignore Me] #11
First Lieutenant
Re: Generator

Originally Posted by DviddLeff View Post
In the upgrade project I have the following system:

Generators: When a generator is destroyed it is no longer as much of an immediate crippling blow for the defenders. Once the generator is destroyed the bases systems go off-line one after another every 10 seconds in the following sequence.

Any lattice or module benefits - Door locks - Turrets - Vehicle bays - Equipment terminals - spawn tubes

This gives the defenders a minute to get the generator repaired or at least prepare before they lose all the facilities power.

Nice idea but isn't one minute cutting it a bit short?

I think 3-5 minutes would be a better way to go.
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