Originally Posted by Archonzero
Yay to dynamic xp an other coming fixes, changes, additions.
While tunnels is a cheap fix (a welcome one) to the overall issue, I would much rather opt to a more defensive minded layout for major bases.
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Agreed.
Nothing about undoing the odd change to the Tech Plant in the previous update - the one that made the generator insanely vunerable.
I also thought that underground structures couldn't be done in this engine, so maybe they've updated the engine similar to when water wasn't possible.