Dynamic XP system for player kills, players who have more kills are worth more XP. Freshly spawned players will be worth a fraction of the current kill reward.
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Great change, make it so player with more
xp worth more xp and that's a deal!
This way killing a badass engeneer that didn't shoot a single bullet but was a repair/ammo master will give me more xp than shooting the dumbass LA that scored 2 kills with a C4.
Oh and extend that to Sunderers, more spawns/resupply, more xp!