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Old 2011-11-29, 06:34 PM   [Ignore Me] #114
Elude
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Re: Community Night November 2011 Recording!


Originally Posted by Roy Eltham View Post
Deferred rendering/lighting is not a D3D11 exclusive feature. Not sure where that comes from?

ForgeLight is D3D9 SM3 based and uses deferred rendering.
Well technically nothing is exclusive to anything, but many game engines will only exclusively allow some features to be turned on with a specific directx version because it's unbearable to run on anything less than.
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