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Thread: Bio Lab flow
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Old 2013-01-22, 07:54 AM   [Ignore Me] #4
Figment
Lieutenant General
 
Re: Bio Lab flow


I'm really against smaller changes, because stand alone such changes simply won't work. I'm designing these flows as a package with balances and counter balances based on a principle of starting and ending points of stages and the fight as a whole. Small changes would create some of the necessary steps, but without the other changes, they will not have any effect and could even be counter-productive. :/


Say you ONLY reduce the CY size with respect to the current situation. Will it do anything positive? No: people will still ignore the CY fight entirely, because they can ignore the CY fight by using the teleporters and jumppads.

In fact, in that particular "gradual change scenario", it would become easier for the enemy to control the entire CY: Since there's no improvement in infantry flow linking keep and CY and putting the focus of the fight on this gradual battle, the attackers would not just get the CY control completely free of charge, they'd now only have to cover a smaller area, with the same amount of troops.


If you would just do the SOI generator, people would still ignore the CY since the jumppads and teleporters are there, they'd simply use less spawn beacons till the CY (as illustrated above) is captured by routine and all its gens destroyed.


If you would just do the infantry keep-CY flow improvement, without adjusting the CY size, the CY would still not be manageable, even if it would be easier. But once more, the teleporters and jumppads would dominate the fight. You can't afford to go halfway down the keep if the attackers appear above and behind you constantly.


If you would just do the teleporters, the only increased usefulness of gal drops would be a slightly stronger push compared to jumppads to try and capture a teleporter.


If you would do just the CC reduction to one, defenders would still have to control 6 entry points (teleporters count as two each) and would still be completely swamped with no means of creating defensive focus and still could not get out of the base.


If you would do just the SCU, this would primarily be an advantage to attackers who can deny defenders to respawn or hold the spawns as last stand. Defenders would still be swamped and running around like mad trying to whack-a-mole in the Dome.



No, they have to come as a package.
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