Re: Base Capture Mechanics
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On the whole it's a nice write-up and could add tons of fun to the game, but it again hinges on the base design (which you admittedly said wasn't what the thread was about).
It's not going to change much if you get zephyr spammed on the way to a capture point or get zephyr spammed on your way to a defence console.
With that in mind, we need more things to make the capture matter - other than more XP.
(I also disagree with benefit-stacking. Having a second as a redundancy and robbing the opponent of theirs is probably reward enough).
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