PlanetSide Universe - View Single Post - Base Capture Mechanics
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Old 2014-04-06, 09:19 AM   [Ignore Me] #12
NewSith
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Re: Base Capture Mechanics


Originally Posted by Boomzor View Post
On the whole it's a nice write-up and could add tons of fun to the game, but it again hinges on the base design (which you admittedly said wasn't what the thread was about).

It's not going to change much if you get zephyr spammed on the way to a capture point or get zephyr spammed on your way to a defence console.

With that in mind, we need more things to make the capture matter - other than more XP.
(I also disagree with benefit-stacking. Having a second as a redundancy and robbing the opponent of theirs is probably reward enough).
These are exactly my thoughts.

EDIT: "Making captures matter" is the sole reason the community sceams for inter-continental lattice. Moreover, I had a great amount of suggestions regarding this, here's a video.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2014-04-06 at 09:23 AM.
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