PlanetSide Universe - View Single Post - Improving knife mechanics/making the knife more fun to use
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Old 2013-02-21, 05:10 PM   [Ignore Me] #1
SturmovikDrakon
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Improving knife mechanics/making the knife more fun to use


So, I think the default knife mechanics are kind of boring. I decide to take a look at the way PS1 did the knife, and also BF3(plsdonthitme), as I think those two games made the knife a bit more fun to use (except for BF3s lock on animations).

So here are some ideas to improve knife mechanics.
  • Default knifing with weapon drawn: two hits, slow recovery time
  • Equipped knife: two hits, fast recovery time, faster hits
  • Turning on your knife like in PS1: very loud, people can hear you coming, but you are able to OHK, recovery time will be between having the weapon drawn and when it's equipped

The only problem I guess is that SOE didn't visually design the knifes to have a "turn on" mechanic

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It feels to me like they had no intention to make them the energy-fused weapons like they were in PS1

The chain on the chain-blade doesn't go around it

The button to activate the mag-cutter is missing

And the forceblade is missing it's energy bar

But besides that... what does everyone think?

Last edited by SturmovikDrakon; 2013-02-21 at 05:22 PM.
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