PlanetSide Universe - View Single Post - So.. I'm going to SOE Next week. Top Issues?
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Old 2012-10-08, 05:00 AM   [Ignore Me] #25
Livefire
Staff Sergeant
 
Re: So.. I'm going to SOE Next week. Top Issues?


1.Crewed main battle tanks (change it back to PS1 style and give the lighting a purpose) -test it for at least a couple weeks in beta and see what the data says Would like coax machine guns to be added to the tanks main turret like in most modern FPS's and RL but controlled by a dedicated gunner of course. A third dedicated gunner could control the top weapons that you choose to put on, AA, AI, AV. Would not mind having the TR and NC having 3 persons tanks like the prowler used to be.
http://planetside-tracker.com/issues/

2.Sanctuaries and shuttle system-(Good for all the AFKers and need it for Continent Locking, just make the shuttle faster this time like it was tested at in PS1 one time)

3. Continental conquests-(Continent Locking/Meta Game)

4.Dedicated driver class - Sense it does not cost certs to pull a vehicle could we get a dedicated driver/pilot class that can't do much other then drive or fly there attack vehicels i.e. tanks, Reavers, Liberators? I would also be fine if even the crew for these attack vehicles where that dedicated class as well. It would help to cut down on vehicle spam a lot. Only Sunderers and flashes and maybe galaxy's should be driven by any class including (HEAVY ASSAULT)

5.Ask about getting A sophisticated command system and the Mission system for us PS1 Vets and the hardcore gamers to use as we get are command rank and get the "casual gamers" doing something useful. Gonna have to be a lot more advanced then PS1 as we will have so many BF3 and COD players in the game that are not used to MMO's and especially ones as grand as PS (Organising Chaos if you will)

6. Will we ever get vehicle specialisation modifications like the much talked about 2 person Reaver gunship that was originally drawn and used in alpha before it was turned into an interceptor in beta or is that going to have to wait for the player studio system for players to make them selves?

And you can give the devs my compliments on a couple things. The graphics and art is awesome. I like the hex system, I prefer this more open free battle system, but we really need some serious command tools with this system to organize the big battles we all want. I like the resource system but it will need some tweaking obviously. Love the low TTK and realistic game play(as a big fan of tactical shooters and arma, would not mind if it went even lower).

Last edited by Livefire; 2012-10-08 at 05:31 AM.
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