PlanetSide Universe - View Single Post - Cont Lock finally?
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Old 2014-06-02, 04:07 PM   [Ignore Me] #38
KesTro
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Re: Cont Lock finally?


Originally Posted by Illtempered View Post
My apologies if I offend, but I think this is exactly the kind of development mind-set that is ruining this game. I completely disagree with you and don't think you understand the very core-mechanics of what makes Planetside tick.

It's about giving us a big free and open world, a bunch of cool weapons to blow shit up with, and letting us go. You want to hold our hand. No thanks. I understand this is not always a nub-friendly environment, and may not live up to your profit-making expectations. Continue to sell-out as much as you need to. In the mean-time real gamers will go find the games on the cutting-edge, just like we did with Planetside 1.
And I have to disagree with you. I think the mindset of keeping newbies interested in the game is more important than anything else. Players are the content of this game. You can all add all the cool weapons to blow shit up, all the freedom in the world to do whatever you want and none of it will matter if the game doesn't have the player base to support it. I don't know about you but this 'real-gamer' is staying right here with a game he loves. You're welcome to go play call of battlefield if that's your idea of a real game.

Offensive quips aside they have said from the beginning that this game would be like a bad battlefield clone and slowly get more and more planetside elements over the year. It's nice to get some features in the game that can keep everyone happy but imo I think more so than the newbies who the devs like to hold hands its the 'vets' who are influencing the game in a bad way. They're so set on 'This is how it was in PS1 and it worked. So surely it needs to be in PS2.' This has been hashed out countless times and theres a bunch of good arguments for and against that idea but at the end of the day Planetside 1 and Planetside 2 are 'not' the same game, quit trying to make them the same.
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