Originally Posted by Sabrak
Just look at BF.
Assault guys and ammo boxes are everywhere.
Yes, maps are way smaller so you find them more easily, but there will be ten times more players in PS2.
Anyway, we'll see how it plays out, but I still do believe that in a game like PS2, where organisation and logistics are supposed to be a key to victory, ammo boxes don't fit.
(oops, should have edited my last message instead of posting a new one. Sorry)
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i'm sorry but isnt ammo (re)supply a perfect example of battlefield logistics?
i'm not saying ps2 needs to have the bf3 resupply system, i just think it needs some sort of resupply system.
and an ammo pack is not exactly a "unrealistic" option
i can clearly remember suiciding lots of times when out of ammo when on the front line just because the AMS/tower was to far away. in 2003 this was ok, but i think in a modern shooter its just wrong, you should never have to kill yourself because you are out of ammo.
in my mind if you have to suicide for any reason it shows there is a problem somewhere, design or gameplay wise