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Old 2015-10-20, 02:44 AM   [Ignore Me] #56
Mordelicius
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Re: Smedley - "Planetside 2 2.0 in September"


Originally Posted by p0intman View Post
not that it matters, but source or stfu
https://www.reddit.com/r/Planetside/...almost/cvu42cx

1) Short term goals is to address early retention, late game malaise, and revenue. The later might set off alarm bells, but, guys & gals, it is an amazing game that we are providing for free and we need to provide more compelling opportunities to spend money. This is simply a fact of life so the game gets the support it needs.
2) We are going to try a few things that I think will actually help a lot, though they are fairly straight forward. First, I want to surface achievements more. Make goals more clearly apparent to new players so the "Welcome to Planetside" effect does not deter them so quickly. Second, we're actually going to add a lobby to the game, so when you enter, it isn't disorienting and throwing you into the frying pan, causing you to go through all these load screens to get were you really wanted to go, etc. I can't wait to share more details on how we will be implementing that. I hope you like it. As a Planetside fan myself, I think it is super cool.
Ermahgerd Nerd!
3) Yates? hmmm. That should be self evident.
Now they say 'retention'. I've been saying this since launch. Dec. 2012
http://www.planetside-universe.com/s...0&postcount=29

Originally Posted by Mordelicius View Post
Faction balance first before promotions.

Gameplay balance first before promotions.

They may lure in alot of new players but all these imbalances will simply enfuriate them.

Faction balance - Overpowered Vanu camps Esamir so they can spam overpowered Magriders. NC and TR leaves for Indar. whoever is losing that fight goes to Amerish. So you got a 3 different faction concentrated on 3 different continents. Then, all 3 factions will switch continents for easy capping on empty bases, rinse and repeat.

Gameplay balance - Air units need to be nerfed or be more expensive. I've never used air units before because I prefer infantry, but these units get too much kills and advantage.

Small/Medium base spawn rooms needs retooling to allow infantry to get out and not get farmed by air or mechanized units as soon as they step out. Give them 3 double-width doors. Open up the roof with shields so players shoot the hoovering aircraft right above the room while their nose is pointing just outside the door.

They can grab all the players they can with these promos but they will simply leave once they realise the game balance is out of whack.

Planetside 2 is 3 barrels leaking water (players). Instead of patching the holes, they focused on pouring in more on the top with their errant promos.

Also, told them that the new measures aren't nearly enough to tide attrition.
http://www.planetside-universe.com/s...702#post960702
http://www.planetside-universe.com/s...687#post960687

They don't like PvP and they don't listen to PvPers.
Their attitude is We-are-the-developers-therefore-we-got-this.
Developers (who mainly play PvE games) attempting a 100% PvP MMOFPS game while blatantly ignoring PvPers.
The last time I played on PTS, the Devs were testing out the game demo for the PS4 crowd. They parked the offensive spawn Sunderer in the worst possible spots in the tech plant. So, that's a dead giveaway these guys never assaulted a tech plant before. If I hadn't put a correct spawn, the fight would have gone nowhere b/c they are simply getting picked off piecemeal as soon as they spawn.
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