Originally Posted by kadrin
The real question is, why would you design a defensive position (such as a base) that could be taken easily? Why not just leave everything out in the open?
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Largely because its a game about taking territory. The bases need to be able to be taken. If you made it so the attackers needed 3 for every 1 defender, nothing would ever get taken. It'd be like one of those 24/7 2fort instant respawn servers. Nearly impossible to get anything accomplished because the defense is too strong.
Plus the RL offenses advantage of being able to blow holes in stuff, or just level the place if its too much effort, is nonexistent.
So, why would you design it that way? For gameplay, of course.