PlanetSide Universe - View Single Post - SmedBlog (last year): NPC Enemies and Armies
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Old 2012-08-11, 06:18 PM   [Ignore Me] #77
RoninOni
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Re: SmedBlog: NPC Enemies and Armies


Originally Posted by Blackwolf View Post
I'd rather see Zerg type aliens then super powerful ones personally. If it isn't something that a player could take down one on one then it's going to kill the game. RPGs are built around the concept of super powerful baddies that require entire groups to kill. FPSes are built around very fast kill times and are a lot more "gritty". Alien invasion involving swarms of critters that you have to gun down as much as possible just to stay alive? Sure. Super powerful aliens that entire squads might have trouble killing, no way.
I agree, but there should be some bigger, larger ones as well that do take some serious fire power.

TONS AND TONS AND TONS of lil swarmy bastards though

Also, I edited that 1 post... should also be incredibly rare.

Mechanically (programatically) I would see this done as a very very rare (maybe scripted in secret, maybe randomly generated) global event that once triggered lasts 24-48 hours, but actually does nothing but allow for common but random local events. If determined randomly, events should be between 7-11 months apart. Weekends could be given significantly higher proc chance than weekdays.

The local events would be the meteor storms themselves, and their size, location, and even qty and types of aliens would all be randomized. Certain factors programmed into the map different locations, as well as current population densities, would affect the different variables.

As I also said elsewhere, the 'face of the planet' should affect it, so only 1 continent at a time (or 1/3rd the continents), would have a chance at having the local event happen. In effect, as the different continents should have different current time of days to simulate their different face of the planet, so could time of day be used as a filter on local event windows. Any 8 hour (in-game) period could be set (or randomly generated) and would shift by an hour every in game day (as the planet is moving in it's orbit, so does it's impact angle of the meteors), until the end of the event (24-48 real hours, 3-8 in-game days, preset or again... random)

The aliens themselves could pull from a sleuth of inspiration from movies... Sony... you got some licenses to lean on right?

Originally Posted by Baneblade View Post
I think it is a recipe for massive lag cookies.
potentially for sure...

but this is still likely a couple years from fruition at the earliest, and hopefully our net speeds will have increased a bit more.

Last edited by RoninOni; 2012-08-11 at 06:28 PM.
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