PlanetSide Universe - View Single Post - Friday Night Ops, Tunnels and SMGS Feb 1
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This is the last VIP post in this thread.   Old 2013-02-01, 06:48 PM   [Ignore Me] #15
arclegger
PlanetSide 2
Level Designer
 
Re: Friday Night Ops, Tunnels and SMGS Feb 1


Originally Posted by Nyctalgia View Post
I understand where you're coming from. The main problem is probably that this wasn't known from the start and we all had our expectations up. A lot of people feel that a 'infantry only' area is missing (not counting the biolab, as they're pretty much camp teleporter/spawnlabs at the moment, the new spawn/teleporter rooms are looking sexy, though) and hoped that the announced tunnels would be that. As of now a lot of people feel like they're just cumbersome teleporters.
I hear ya, honestly I did not know a lot about them because we all work on different things. I didn't work on them so I didn't know the design 100% for a little while.

I'm just here to let you know our intentions.
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