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Old 2013-10-21, 08:52 PM   [Ignore Me] #57
Carbon Copied
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Re: WDS awareness?


I apologize in advance for the long winded nature of this post.

1) rewards aren't motivating enough
Correct - stop throwing xp and boosts at the player base there's more than enough ways to get xp in this already. Why should I be motivated to fight for a 3 day boost when I should be being motivated to get some tangible in game empire benefit? The thought of "oh I must log in today and fight for my empire because I really want that 3 day boost / decal at the end of the week" is not something that I've ever encountered or cared about; have you? These need to be things that are a part of the game, not some war score on an excel spreadsheet - means fuck all to me if I'm playing or not.

2) world is not persistent enough for holdings to be meaningful
Creeps into the above and what you've expanded below: every player knows that full domination of a global lattice / cont lock is chasing the highly improbable in a 3 way, but you chase it anyway regardless. It's weird but I think even then it's motivation to chase it - currently there's nothing that gives a glimpse of this.

3) nothing to help outfits stand out in what they accomplish
The outfit revamp should cover the majority of this as more prominent outfits get their names on the banner board - but you can't forget the smaller ones that take part either this should have some sort of recognition roster in the installation of "Oufit x / y / z last took this base" base it around a minimum player threshold to be "recognized" where their decal displays on the board or something. The recognition, community and rivalries will grow from that naturally; supply the tools, nuture it if it needs it in infancy, just don't try and control it too much all in one go.


The goal of WDS long-term is a victory condition in a world that is always changing, and where any one victory is short lived. We want it to be a way that outfits can compare strategic impact and get some recognition for their efforts and to develop some server pride and community to achieve that victory condition.
The victories are short lived now yes, but come continental lattice they will be more persistent - you say that yourself. I may be missing the point but I don't see how adding points to an excel spreadsheet per outfit gives them recognition in game? See above reply #3.

Intercontinental lattice adds to persistence and player agency but the obvious goal (capture every territory in the game) is not realistically achievable, nor can contribution towards it be measured. That's where WDS comes in. Its a strategic scoring system in its infancy. In the future I expect it will have points for continent locking, cracking, and sealing, with a possible instant victory if the unattainable is attained. I'm trying to sort out how best to score contribution of an outfit and identify good rewards. What would you like to see?
I think WDS has a bright future and place post continental lattice as it will give indication of how things are going per faction, per server etc. Once the other more important areas are sorted out then you can think about sprinkling WDS on the top - the framework is good I think you're using it to try and fix or solve the wrong thing; trying to use a spreadsheet and points to justify an outfit's contribution and think it'll magically inspire to do that.... I just don't get any sense behind that.

WDS doesn't have to be complicated by any means if you limited it on it's final incarnation of locking continents, breaking them, taking major facilities (like typhaon's citadel continent captures) and any other planned "hallmark moments/actions" then you're giving goals... within the overall goal. Territory between is the stepping stones to these overall points added it doesn't mean you need to be handed them like they're sweets every time you walk out of spawn. Could potentially turn out that this abated scoring would also stop one faction accumulating to a point of the other 2 not being able to catch them on the score boards as well so you haven't got to really come up with any magic formulas to constantly appease.. sometimes Keep It Simple Stupid (KISS).. is best.
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