Originally Posted by sylphaen
Resources are the only "timer" that plays a role in the current system since the timer cooldowns can be eliminated entirely with certs.
IMO, if it went the other way (i.e. certs decrease resource costs/cooldown timer identical for everyone), vehicle players would feel the pinch much faster.
But then what would be the point of resources ? If resources do not matter (or, said differently, do not matter enough to matter) and only the timer cooldown matters, we are back to a PS1 system (which also worked fined btw).
Of course, I am merely discussing ideas, not judging which is best.
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well you are right, resources do very little to nothing right now. making them cost more would do pretty much the same thing. But honestly it would have to be almost double before people start to feel it. Its easy to spawn tank after tank as long as you stay alive for more than a few minutes.