Re: How PhysX runs on Nvidia and AMD (ATI) systems
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This whole PhysX situation confuses the hell out of me.
I understand PhysX it self and what it does/implies. What I'm confused on is this: How can a client-side technology help with a authoritative-server MMO?
I mean, vehicles fish tailing, bullet drop, flight mechanics.... in an authoritative-server environment need to be server side.
Unless I'm missing something obvious?
The only thing I can think of is that they are using PhysX server-side for the physics, and then sending that data client side and the client-side PhysX will apply it to client-side entities. But then this cuts down on bandwidth severely.
So.... anyone have any insight?
-Monk
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