Originally Posted by Shanesan
Computer Scientist here.
Any new gaming engine, if they want to use it for the next X number of years, MUST be 64-bit compatible, especially on this scale of game. People who code engines aren't stupid, and this was probably not even written on the whiteboard while they were planning - it's a standard now in the 2010s.
All Points Bulletin is a 64-bit client. You are severely reduced if you are running 32-bit. 64-bit is not even the future - it's the now.
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64-bit
compatible is one thing
64-bit
exclusive is another
Correct me if I'm wrong, but aren't there still OS limitations as in how much resources a single application can use before the system becomes unstable, even on 64-bit?