PlanetSide Universe - View Single Post - The Oracle of Death, Part II
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Old 2013-09-21, 12:21 PM   [Ignore Me] #9
maradine
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Re: The Oracle of Death, Part II


Yeah, I will. I actually added '!oracle list periods' yesterday, but it's outputting in epoch time at the moment - useful for me and SOE, not for anyone else. As an aside, Java date/time handling is by far the worst part of the default language. TL;DR, I'll get it pretty this morning.

As to Stomps's list:
  1. It's also possible your weapon id was off. Default periods was working yesterday. I'll take a look and see if I fucked up something.
  2. Group calls are next on the feature list. Haven't figured out if I want to add sorting syntax or not, but it should be done this weekend.
  3. As mentioned above, I have it, I'm just not presenting it yet. Will fix shortly.
  4. What you see is what you get for explosives. That's how SOE records them. There's a real-time resolve workaround I can do for weapons like that since I'm sitting in the raw stream, but it's pretty low on the priority list.

Thanks for the feedback!
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