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Old 2013-02-11, 09:32 PM   [Ignore Me] #1
Hamma
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Infantry Render Distance Feedback


Figured another method of feedback never hurts!


Edit: And if you missed it from earlier:

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This is the last VIP post in this thread.   Old 2013-02-11, 09:38 PM   [Ignore Me] #2
Higby
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Re: Infantry Render Distance Feedback


Thanks Hamma!
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Old 2013-02-11, 09:39 PM   [Ignore Me] #3
DirtyBird
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Re: Infantry Render Distance Feedback


I'm going to check it out now I am home from work but at least they have started to do something about it.

Yet another step forward.
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Old 2013-02-11, 09:48 PM   [Ignore Me] #4
capiqu
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Re: Infantry Render Distance Feedback


Ok let me switch to my test server account/character.

Just kidding . just happy to see that they are testing things out first with minimal damage before they release it to all servers.
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Old 2013-02-11, 10:14 PM   [Ignore Me] #5
DirtyBird
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Re: Infantry Render Distance Feedback


Matt, does this change address the rendering issue with the MAX thats unable to render the Infantry the same time the Infantry can render the MAX in heavy battles?
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Old 2013-02-11, 10:48 PM   [Ignore Me] #6
Sledgecrushr
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Re: Infantry Render Distance Feedback


It works. I was just on the tawich southern wall and I could see approximately 300 meters south about a platoon of infantry storming the southeast gate. To think about it I was rendering infantry as small as just a pixel on my monitor. Check Black Friday November and Stater Bros Ad. We are talking about 500 meters or so. It was absolutely amazing to see.

Edit* I have a shitty computer and I didnt experience any of the glitches that I had before.

Last edited by Sledgecrushr; 2013-02-11 at 10:51 PM.
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Old 2013-02-11, 11:11 PM   [Ignore Me] #7
maradine
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Re: Infantry Render Distance Feedback


You mean . . . sniping at sniping distances? Heavens!
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Old 2013-02-11, 11:28 PM   [Ignore Me] #8
QuantumMechanic
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Re: Infantry Render Distance Feedback


So I tried The Crown, Allatum Bio Lab and an outpost that was top on the "need reinforcements" list.

The increase in render distance is noticeable for sure, but none of the battles were big enough that I'd expect the culling system to kick in.

So looks good sofar - needs more testing time though I'd say.
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Old 2013-02-11, 11:42 PM   [Ignore Me] #9
Dkamanus
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Re: Infantry Render Distance Feedback


Tested on Connery against the NC on Quartz Ridge. Seems to work. Was sniping people at almost 200m rendering infantry easily. During some heavy fighting. If they really nailed this, the game will become MUCH better.
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Old 2013-02-12, 02:24 AM   [Ignore Me] #10
Canaris
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Re: Infantry Render Distance Feedback


going to test it out this evening if it's up and pass the good word around
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Old 2013-02-12, 03:11 AM   [Ignore Me] #11
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Re: Infantry Render Distance Feedback


Originally Posted by maradine View Post
You mean . . . sniping at sniping distances? Heavens!
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Old 2013-02-12, 03:27 AM   [Ignore Me] #12
Sir B Smythe
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Re: Infantry Render Distance Feedback


Please say it worked guys...... pretty please.
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Old 2013-02-12, 03:27 AM   [Ignore Me] #13
QFAN
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Re: Infantry Render Distance Feedback


Not sure if it is related, but it is my first time ever in this game to see ground units from air at this distance:







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Old 2013-02-12, 03:39 AM   [Ignore Me] #14
Thunderhawk
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Re: Infantry Render Distance Feedback


I saw the tweet last night for Connery but didn't realize Miller was getting it too. When was this patch applied ? Server side only ?

I was playing last night and didnt really notice the difference but that was at around 9-10PM GMT, thats probably 2PM PST.

Is it still running now ?
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Old 2013-02-12, 03:47 AM   [Ignore Me] #15
Mastachief
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Re: Infantry Render Distance Feedback


Originally Posted by Thunderhawk View Post
I saw the tweet last night for Connery but didn't realize Miller was getting it too. When was this patch applied ? Server side only ?

I was playing last night and didnt really notice the difference but that was at around 9-10PM GMT, thats probably 2PM PST.

Is it still running now ?
So far as i know it's only on connery right now.
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