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Old 2013-02-09, 07:46 AM   [Ignore Me] #121
Sledgecrushr
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Re: Clownside 2


The nc are the ones that are supposed to look cobbled together

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Old 2013-02-09, 07:54 AM   [Ignore Me] #122
superseohyun
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Re: Clownside 2



what TR should look like.
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Old 2013-02-09, 09:39 AM   [Ignore Me] #123
MrBloodworth
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Re: Clownside 2


















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Old 2013-02-09, 11:11 AM   [Ignore Me] #124
Rolfski
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Re: Clownside 2


Originally Posted by Sledgecrushr View Post
Ok Rolfski I found a sci fi max helmet I really like.

The image is not loading.

Personally, I'm not too much into over-the-top dark helghast style TR (it has been done so many times) but I guess with space fascists there is not much way around it.

Anyway, if we're talking more bad ass looking in-game characters and cosmetics, I guess this is more of a direction I'm looking for:

Light assault



Heavy assault (forget the gold look, needs a different color of course)



Vanu style heavy assault

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Old 2013-02-09, 07:35 PM   [Ignore Me] #125
elementHTTP
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Re: Clownside 2


hmmm
PS2 camo i getting out of hand !

THIS HAS TO STOP !
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Old 2013-02-09, 11:15 PM   [Ignore Me] #126
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Re: Clownside 2


Originally Posted by Rolfski View Post
Vanu style heavy assault

I approve this style vor Vanus!
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Old 2013-02-10, 01:08 AM   [Ignore Me] #127
MercDT
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Re: Clownside 2


I suspect the NC are going to get the shit end of the stick when it comes to ideas for cosmetics for them, right?
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Old 2013-02-10, 05:31 AM   [Ignore Me] #128
ChipMHazard
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Re: Clownside 2


Originally Posted by MrBloodworth View Post
Look at the APEX helms, and wonder what may have inspired them.
The first thing I think of when I look at the APEX is a hard hat, not a centurion's helmet
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Old 2013-02-10, 08:34 AM   [Ignore Me] #129
Rolfski
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Re: Clownside 2


Originally Posted by Sprintfox View Post
I approve this style vor Vanus!
It's from Mass Effect 3 actually, which has great sci-fi art. I like it better than PS2 art actually, which is generally not that bad if not a bit generic.



Originally Posted by MercDT View Post
I suspect the NC are going to get the shit end of the stick when it comes to ideas for cosmetics for them, right?
Not necessarily, there are plenty of ways to make the NC look bad-ass, like this space marine:



And I can image something like this would make an awesome, manned gun-only, NC mobile howitzer style artillery piece (increase gun elevation and maybe change double barrel with a single one)



Or maybe this as a mobile NC base (probably no place for it in the game but at least it looks impressive):




But only if TR would get something like this for a frigate:



The original NC art wasn't that bad actually if probably not NC-distinctive enough:

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Old 2013-02-10, 08:41 AM   [Ignore Me] #130
Sturmhardt
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Re: Clownside 2


Originally Posted by Rolfski View Post

Why can't we have THAT helmet? I just don't get it :/
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Old 2013-02-10, 10:04 AM   [Ignore Me] #131
ChipMHazard
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Re: Clownside 2


Oh, don't worry. They will add it to the shop at some point
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Old 2013-02-10, 02:36 PM   [Ignore Me] #132
SturmovikDrakon
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Re: Clownside 2


Originally Posted by Rolfski View Post

I like how that armour doesn't look like it's been drenched in acid



been bothering me recently how NC armour looks up close

As for that helmet itself, we'll likely see it soon at some point, although why it wasn't included since the beginning (especially when it's been promoted everywhere) confuses me

Last edited by SturmovikDrakon; 2013-02-10 at 02:38 PM.
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Old 2013-02-13, 05:45 AM   [Ignore Me] #133
Rolfski
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Re: Clownside 2


Looks like devs have listened. Player designed camo's, helmets and decals are first up in Player Studio:



And they will keep the final say so anyone thinking of adding something like this for a female NC HA suit will be out of luck

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Old 2013-02-13, 06:39 AM   [Ignore Me] #134
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Re: Clownside 2


The maniac helms remind me that the devs should take 'Silence of the lambs' off their most watched list...



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