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Old 2012-08-11, 11:51 AM   [Ignore Me] #1
Hamma
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SmedBlog (last year): NPC Enemies and Armies


I'm doing targeted feedback threads on all items from Smed's Blog. This one is for NPC Enemies/Armies.

NPC enemies - I don't want to call this PVE. That's not exactly what we have in mind. More like a global invasion that goes after everybody. This isn't a bunch of quest givers saying "go kill 10 rats" - this is bad ass aliens that want to gut you.
NPC armies - imagine as the commander of a base sending an NPC army towards another base MOBA style except it's in the middle of the Planetside 2. This isn't another game mode. It's all part of the same game.
Thoughts!
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Last edited by Hamma; 2012-08-11 at 11:56 AM.
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Old 2012-08-11, 11:54 AM   [Ignore Me] #2
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Re: SmedBlog: NPC Enemies and Armies


Uncertain about NPC armies. I think the players shouldn't be substituted for NPCs when going against other players.

NPC enemy invasion might be a cool treat or event at some points, but not on a regular basis.
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Old 2012-08-11, 11:57 AM   [Ignore Me] #3
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Re: SmedBlog: NPC Enemies and Armies


Originally Posted by Blackwolf View Post
Uncertain about NPC armies. I think the players shouldn't be substituted for NPCs when going against other players.

NPC enemy invasion might be a cool treat or event at some points, but not on a regular basis.
+1
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Old 2012-08-11, 06:17 PM   [Ignore Me] #4
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Re: SmedBlog: NPC Enemies and Armies


I think it is a recipe for massive lag cookies.
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Old 2012-08-11, 11:58 AM   [Ignore Me] #5
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Re: SmedBlog: NPC Enemies and Armies


nah, not for me.

PS is supposed to be unique isn't it?
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Old 2012-08-11, 12:01 PM   [Ignore Me] #6
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Re: SmedBlog: NPC Enemies and Armies


No, just no. How about increasing the max population per continent instead?
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Old 2012-08-11, 12:01 PM   [Ignore Me] #7
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Re: SmedBlog: NPC Enemies and Armies


Errr... no. That sounds just awful.
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Old 2012-08-11, 12:01 PM   [Ignore Me] #8
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Re: SmedBlog: NPC Enemies and Armies


Originally Posted by Blackwolf View Post
Uncertain about NPC armies. I think the players shouldn't be substituted for NPCs when going against other players.

NPC enemy invasion might be a cool treat or event at some points, but not on a regular basis.
/signed
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Old 2012-08-11, 06:02 PM   [Ignore Me] #9
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Re: SmedBlog: NPC Enemies and Armies


Originally Posted by Blackwolf View Post
Uncertain about NPC armies. I think the players shouldn't be substituted for NPCs when going against other players.

NPC enemy invasion might be a cool treat or event at some points, but not on a regular basis.
+1. NPC invasion could/should have a dev staffed control interface to allow the devs the ability to direct NPC invasion forces. An I hope these NPCs are the aliens the VS got the tech from, or perhaps another race seeking to steal the tech themselves. Mayhaps BOTH! A little variation, scavenger alien mercs, progenitor aliens of the VS re-engineered tech, etcetera.

Why limit the idea to simply one type of NPC invader.
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Old 2012-08-12, 08:19 AM   [Ignore Me] #10
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Re: SmedBlog: NPC Enemies and Armies


Originally Posted by Blackwolf View Post
Uncertain about NPC armies. I think the players shouldn't be substituted for NPCs when going against other players.

NPC enemy invasion might be a cool treat or event at some points, but not on a regular basis.
Exactly, the npc invasions as special events would be kind of cool.
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Old 2012-08-12, 04:41 PM   [Ignore Me] #11
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Re: SmedBlog: NPC Enemies and Armies


Originally Posted by Blackwolf View Post
Uncertain about NPC armies. I think the players shouldn't be substituted for NPCs when going against other players.

NPC enemy invasion might be a cool treat or event at some points, but not on a regular basis.
My thoughts exactly.
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Old 2012-08-14, 03:48 PM   [Ignore Me] #12
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Re: SmedBlog: NPC Enemies and Armies


Originally Posted by Blackwolf View Post
Uncertain about NPC armies. I think the players shouldn't be substituted for NPCs when going against other players.

NPC enemy invasion might be a cool treat or event at some points, but not on a regular basis.
+1

I don't want to always be hampered by npc's, but a giant alien monkey wrench randomely thrown into the cogs every once in a blue moon, would be welcome. I like unpredictable chaos, but I don't like (insert all other mmo's here) npc's clogging up the fun, by being in the damn way 24/7

Originally Posted by Hunterzen View Post
PLEASE NO, SOE already committed murder with SWG's CU/NGE. Please don't do the same to PS2. Don't mean to sound over dramatic, but I will never forgive SOE for what yall did to potentially the greatest game to have ever been conceived ever in all Universes. God what I would give for SWG to be relaunched Pre NGE/CU. /endrant
Not really sure how this has anything to do with anything?

The only way I'd be cool with npc's, is if they randomely invaded and disappeared very shortly after leaving me on the phone with my brother or friends saying "what the %%%% was that, I was capping a node and some %%%%ing alien things killed all of us and then flew away!!!)

It would have to be so random and rare that it would be half myth and not something expected.

Last edited by sgtbjack; 2012-08-14 at 04:01 PM.
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Old 2012-08-16, 02:49 PM   [Ignore Me] #13
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Re: SmedBlog: NPC Enemies and Armies


Originally Posted by Blackwolf View Post
Uncertain about NPC armies. I think the players shouldn't be substituted for NPCs when going against other players.

NPC enemy invasion might be a cool treat or event at some points, but not on a regular basis.
+1
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Old 2013-05-13, 01:39 AM   [Ignore Me] #14
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Re: SmedBlog: NPC Enemies and Armies


Originally Posted by Blackwolf View Post
Uncertain about NPC armies. I think the players shouldn't be substituted for NPCs when going against other players.

NPC enemy invasion might be a cool treat or event at some points, but not on a regular basis.
+1

NPC invasion as a one-off mega event only.
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Old 2013-05-13, 01:55 AM   [Ignore Me] #15
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Re: SmedBlog: NPC Enemies and Armies


Just to repeat myself once again:

Not gonna happen. The day NPCs walk auraxis is the day Players leave it.
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