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Old 2012-04-13, 09:19 PM   [Ignore Me] #1
ElmentBlack
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Question Ragdolls


Hello.
I have no idea if there are any other post about this, And I am knew to PSU so sorry If I posted in the wrong spot or something.. lol

But I noticed in the GDC video's that there are no ragdoll physics in soldiers, Don't the air craft use PhysX? So do you think we may see it on soldiers in the future?
I would really love being in a tank shooting at groups of soldiers and seeing body's fly everywhere
So thank's! And once more sorry if this has already been posted.
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Old 2012-04-13, 09:26 PM   [Ignore Me] #2
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Re: Ragdolls


Originally Posted by ElmentBlack View Post
Hello.
I have no idea if there are any other post about this, And I am knew to PSU so sorry If I posted in the wrong spot or something.. lol

But I noticed in the GDC video's that there are no ragdoll physics in soldiers, Don't the air craft use PhysX? So do you think we may see it on soldiers in the future?
I would really love being in a tank shooting at groups of soldiers and seeing body's fly everywhere
So thank's! And once more sorry if this has already been posted.
Welcome to PSU.

There will be ragdoll physics in the game, but it might be the "post-death" kind, in that the player dies where they're standing and then the physics kick in.
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Old 2012-04-13, 09:43 PM   [Ignore Me] #3
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Re: Ragdolls


Originally Posted by Vancha View Post
Welcome to PSU.

There will be ragdoll physics in the game, but it might be the "post-death" kind, in that the player dies where they're standing and then the physics kick in.
Thank you sir!

And "post-death" meaning you shoot.. They die.. then body's fly? lol
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Old 2012-04-13, 09:48 PM   [Ignore Me] #4
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Re: Ragdolls


We don't know the specifics yet other than there will be ragdoll.
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Old 2012-04-13, 09:52 PM   [Ignore Me] #5
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Re: Ragdolls


Originally Posted by Hamma View Post
We don't know the specifics yet other than there will be ragdoll.
Oh well, Work's for me!
As long as it come's sooner or later i'm fine with it.
Shouldn't ask to much from them about this as of now. Haha
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Old 2012-04-13, 10:24 PM   [Ignore Me] #6
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They have to somehow tie this in with the medic Rez system, so that's why they don't fly everywhere yet.
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Old 2012-04-13, 10:34 PM   [Ignore Me] #7
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Re: Ragdolls


Ragdoll can be fun sometimes, but I honestly don't feel that it belongs in PS2. Ragdoll is in the direction of "silly" where, PS is in the direction of "realistic". If it's already in, fine, but please keep it in check. Don't need bodies flying all over the place.
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Old 2012-04-14, 07:38 AM   [Ignore Me] #8
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Re: Ragdolls


Originally Posted by ElmentBlack View Post
Thank you sir!

And "post-death" meaning you shoot.. They die.. then body's fly? lol
No, as in bodies die where they're standing and the ragdoll kicks in after a death animation to stop them looking weird if they're hanging off the side of a building or something.
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Old 2012-04-14, 03:31 PM   [Ignore Me] #9
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Re: Ragdolls


Originally Posted by LordReaver View Post
Ragdoll can be fun sometimes, but I honestly don't feel that it belongs in PS2. Ragdoll is in the direction of "silly" where, PS is in the direction of "realistic". If it's already in, fine, but please keep it in check. Don't need bodies flying all over the place.
I hear what you're saying, and some games definitely do it wrong (I'm looking at you, Dark Souls and Dead Space...).

However, if the ragdolls are weighted properly and affected by various forces realistically, I think it will add some really nice effects to large-scale combat. It just makes sense to see an enemy go flying when he steps on your landmine, or for a tank shell's explosion to throw a soldier into a nearby tower wall.

Do we really want a modern-day shooter where you detonate C-4 and the player standing right next to it just grabs his chest like he got shot, and crumples into a heap with a canned death animation?
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Old 2012-04-14, 04:16 PM   [Ignore Me] #10
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Re: Ragdolls


If ragdoll was implemented in such a way to allow soldiers to fly after getting punched by a tank shell, I know a pack of nerds who would give PS2 a shot just for that lol
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Old 2012-04-14, 04:22 PM   [Ignore Me] #11
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Re: Ragdolls


Originally Posted by LordReaver View Post
Ragdoll can be fun sometimes, but I honestly don't feel that it belongs in PS2. Ragdoll is in the direction of "silly" where, PS is in the direction of "realistic". If it's already in, fine, but please keep it in check. Don't need bodies flying all over the place.
I wouldn't call Counter Strike: Source silly and I has a very good ragdoll system. I wouldn't call PS very realistic.
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Old 2012-04-14, 04:27 PM   [Ignore Me] #12
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Re: Ragdolls


IIRC they would have "pre made" ragdoll. Like it wouldn't be real time.

Something like that.
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Old 2012-04-14, 06:22 PM   [Ignore Me] #13
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Re: Ragdolls


I just hope that when you get hit in the face with a tank round, you don't just fall over dead like in the GCD video.
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Old 2012-04-15, 12:01 AM   [Ignore Me] #14
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Re: Ragdolls


Originally Posted by Knocky View Post
I just hope that when you get hit in the face with a tank round, you don't just fall over dead like in the GCD video.
I guess this .gif doesn't work..

edit:

Last edited by Atheosim; 2012-04-15 at 12:02 AM.
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Old 2012-04-15, 12:12 AM   [Ignore Me] #15
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Re: Ragdolls


Originally Posted by Knocky View Post
I just hope that when you get hit in the face with a tank round, you don't just fall over dead like in the GCD video.
Yeah that's what i'm trying to say..
I mean, If i'm in a reaver shooting missiles down at soldiers I want to see SOME ragdoll affect on there body.. Not to the ""Silly"" point but to a realism point.
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