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Old 2013-02-16, 01:44 PM   [Ignore Me] #1
Pella
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[DIG] EUs new AT


There i said it.
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Old 2013-02-16, 01:56 PM   [Ignore Me] #2
Thunderhawk
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Re: [DIG] EUs new AT


Not sure what that means, as a "big-up" or the opposite.
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Old 2013-02-17, 06:09 PM   [Ignore Me] #3
DeltaWidow
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Re: [DIG] EUs new AT


Originally Posted by Thunderhawk View Post
as a "big-up"
LOL! couldn't be any further away

JK
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Old 2013-02-17, 06:52 PM   [Ignore Me] #4
Thunderhawk
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Re: [DIG] EUs new AT


Originally Posted by DeltaWidow View Post
LOL! couldn't be any further away

JK
Hey, I'm not in DIG so I dont know what they're like
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Old 2013-02-18, 08:27 AM   [Ignore Me] #5
bpostal
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Re: [DIG] EUs new AT


Impossible, there's no REK. The REK was, as far as I'm aware, an integral part of AT.
Oh, and something about UNIMax
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Old 2013-02-18, 08:50 AM   [Ignore Me] #6
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Re: [DIG] EUs new AT


REK training was the pinnacle of AT.
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Old 2013-03-01, 07:00 PM   [Ignore Me] #7
Stanis
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Re: [DIG] EUs new AT


So in defence of DIG .. after all it's still an attack on the VS.

They've culled a lot of members. They have got a very active player base that remains.

See if you can still say that in 6 months to a year.
They might just surprise you. Everyone is allowed a chance, to learn and make mistakes.
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Old 2013-03-03, 04:34 AM   [Ignore Me] #8
Shamrock
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Re: [DIG] EUs new AT


I remember similar remarks being made when i was OL of Irish Renegades, we still had a good crew, and a lot of fun playing PS1 despite constant snarky remarks from smaller leetfit outfit members. Every outfit has their place and role in the game, im sure DIG are a great bunch of guys.
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Old 2013-03-03, 04:54 AM   [Ignore Me] #9
raw
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Re: [DIG] EUs new AT


They ran coordinated public squads until recently, which helped VS organization as a whole.
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Old 2013-03-04, 07:05 AM   [Ignore Me] #10
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Re: [DIG] EUs new AT


Originally Posted by raw View Post
They ran coordinated public squads until recently, which helped VS organization as a whole.
Indeed.

Leading any large outfit is difficult. I have seen, from the opposing side a lot of effort from DIG's command structure to try and improve VS cooperation as a whole.

For example: They were instrumental in that frustration of a neutralization of the Vs cap on indar the other week by moving the ENTIRE VS FORCE to skydock. For that lone, they deserve props.

Given that the outfit community on Miller needs to make more of an effort to aid cooperation both inter-outfit and to those outwith the outfit structure. This thread, including its obscure PS1 reference is just bad sportsmanship.

Last edited by Lord Mondando; 2013-03-04 at 07:08 AM.
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Old 2013-03-04, 07:26 AM   [Ignore Me] #11
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Re: [DIG] EUs new AT


DIG - the first outfit that tried to implement smoke grenades into their squadplay to a high degree.

Unfortunately, everyone had IRNV scopes by then already.

They may be a 'zergfit', but at least they try to push the VS front at all times. Kudos!
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Old 2013-03-14, 07:27 AM   [Ignore Me] #12
Maarvy
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Re: [DIG] EUs new AT


I think ive been killed more by Dig's incompetant members than any outfit on the NC or TR . I play VS .

Lets not pretend that Dig are the only terrible zergfit out there , theres a list as long as ur arm for TR , not quite so long for NC and plenty of others for VS too .
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Old 2013-03-14, 08:41 AM   [Ignore Me] #13
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Re: [DIG] EUs new AT


DIG are better than AT in many many...Many ways.
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Old 2013-03-14, 09:27 AM   [Ignore Me] #14
Gimpylung
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Re: [DIG] EUs new AT


I have no issues with DIG tbh.

I have an issue with the yard stick being used to measure a large outfits zerginess.

AT are nothing compared to the almighty zerg that was BOOM (don't say the OL's name 3 times)

The unit of measurement of zerg should be 1 BOOM. Currently I see no outfits on Miller that have a zerg value of 1 BOOM.

Highest I've seen is about a 0.6
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Old 2013-03-14, 03:33 PM   [Ignore Me] #15
Rolfski
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Re: [DIG] EUs new AT


This all leads me to two questions:
1. What's wrong with AT?
2. What's wrong with DIG?

A big outfit does not necessarily mean a zerg outfit, right?
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