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[Ignore Me] #301 | |||
First Sergeant
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http://www.moddb.com/mods/tactical-fleet-simulator
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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[Ignore Me] #302 | ||
Private
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I'm not sure if someone has already spotted this but the Mosquito in the teaser trailer had a chaingun under the cockpit where the teaser picture just has a hole.
![]() I guess this means the teaser pictures don't have any weapons in them. There are two similar looking holes on either side of the reaver cockpit as well as that smaller one underneath it. ![]() Perhaps this is something to do with the customisable vehicles, potentially the weapons aren't part of the model because they are customisable? I wonder if the pilot controls one of the guns, and if the gunner controls the other and the rockets. Or I could be completely wrong and they are just aesthetic air intakes on the sides ![]() |
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[Ignore Me] #303 | ||
First Sergeant
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Yep, it's been mentioned a few times they lack weapons on the screenshots. Same as Galaxy and TR/NC MAXes.
I'd guess they'll go with the usual, where the gunner controls the 'turret' and maybe missiles, while the pilot gets to use rockets.
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org Last edited by Volw; 2011-07-14 at 07:09 AM. |
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[Ignore Me] #304 | ||
Private
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I guess the pilot's weapons would be locked in, so he can't aim without turning the plane just like the Reaver at the moment. I expect the gunner will have some degree of aiming though, like the helicopter gunners in BF2, it does looks like that underslung gun can rotate.
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[Ignore Me] #307 | ||
Staff Sergeant
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Everything I have seen on this new Reaver I like because they have turned it into an Apache helicopter type gun ship which is so awesome but I want to make sure they know what the Apache has and don't half ass it like so many other games have making it a dam near pointless death trap. It needs to have exploding rounds that are fired out of its main chain gun! for easy kills against infantry, Also I see it has 2 lines of bullets feeding it so you can also have a non exploding armor piercing round it can fire to for extra hard targets like tanks and heavy armor vehicles/bunkers which is precisely what the Apache will have in the future when they finish testing duel feed systems for heavy guns like the 30mm the Apache uses, and make sure those bullets are that big on the Reaver not 20mm which suck. Also I see it has rockets on it and that's cool assuming they are dumb fire spam rockets but they also need radar guided/video guided hell fire missiles that can one shot kill heavy targets like tanks. And you should be able to fit at least 2 aim 9 sidewinder type short range anti air heat seeking missiles to those wing tips so you can at least defend your self from some air won't have a chance in a head to head against a intercepter like the mosi but enough to shoot,do some damage/scare maybe kill one and run. If you do it right it is a highly versatile and lethal weapon/ a main stay for the NC and there for it should be expensive. A Reaver pilot should be able to do little more then operate that vehicle. Please don't dumb it down so players can afford a lot of other stuff with out dropping it first, in doing so would make it less realistic and less then a perfect tool that those pilots and NC players as a whole can be proud of to call there own. And also make it very Modifiable like all vehicles should be, with its 3 different missiles it should be able to carry allow a player to max out on 1 or carry a combination of all 3 as he chooses.
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[Ignore Me] #311 | |||
Lieutenant Colonel
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[Ignore Me] #313 | ||
Staff Sergeant
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IF they are going to do it then do it right and hard core no half assing. I just want them to get this really right cause so many other games have not. And it will be perfectly balanced if they do the AA and fighter/interceptor i.e mosquito right in the game. You will need air superiority established where the gun ships operate cause they won't stand a chance against interceptors but if you can gain control of the air these gunships would be able to be a game changer for outdoor combat and move the battle up to the bases and a excellent companion to the vanguard.
![]() Last edited by Livefire; 2012-02-13 at 05:33 AM. |
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[Ignore Me] #314 | |||
Lieutenant Colonel
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