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Old 2012-04-30, 07:17 PM   [Ignore Me] #91
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Re: Tweet hints at FPS numbers


Originally Posted by Vancha View Post
Well 2-3GB is high, so mid would probably be 1GB and anything below that is low.

I think the problem is defining what low, mid and high are. Lets take the GTX460/HD6800-level of GPUs. If we're talking about gaming rigs specifically, they're pretty much low-end now. You certainly wouldn't recommend anyone building a rig get anything worse.

If however we're talking about computers in general, they're near the top of mid-range. The amount of gamers who've gotten a new PC since the 500/6000 series released are probably the minority.
This is probably fair to say. Which corresponds nicely with my earlier post, when I suggested that some 400 series cards are probably dipping into the mid-range department, but not all. So 400's are right on the line, depending on where in the generation your card falls, it's either on the high side of mid-range, or near the bottom of high-end.


Originally Posted by Fenrys View Post
The quantity of VRAM does not matter until you start using more than 1 GPU.

All graphics cards come with enough VRAM to max out the graphics processor. Adding more won't make it any faster.

If a card normally comes with 1GB, and you want to use 2 cards in SLI//X-fire, then you will want both of them to be the 2GB model. If you want to use 3 GPU's that normally come with 1GB VRAM, then you should get all 3 of them as the 3GB model (for a total of 9GB VRAM, but the same data will be copied 3 times, with the same 3GB of data present within each of your 3 graphics cards).
I think I see what you're getting at, but I disagree with how you've stated it.

Namely, if what you mean to say is "for single-card setups, the manufacturers of the graphics cards generally don't saddle a GPU with less RAM than it needs to keep up," I tend to agree.

However, that's not to say that getting a specific model of a given card with more video RAM than its peers doesn't benefit you. More video RAM means that, say, a mid-range card could use higher texture resolutions than an equally fast card with less RAM. Generally, though, more RAM alone won't allow you to run higher screen resolutions, as that requires horsepower (if you will), as well.

More often, as I understand it, low amounts of RAM will prevent you from running higher screen resolutions that the GPU could keep up with if it weren't swapping data through the PCI bus to keep enough working space for the larger frame buffers.



Also, since I neglected to mention it earlier, CMcHz, thanks for taking the time to explain some interesting under the hood stuff to us non-programmers. The 3 frame pre-render is a bit I didn't know.
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Old 2012-04-30, 07:19 PM   [Ignore Me] #92
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Re: Tweet hints at FPS numbers


My brother is defiantly prepared to play this on highest settings, since he custom built his roughly 4 months ago getting the best stuff he could (only the useful stuff) so he can play Crysis on highest settings with a consistent 60 frames i think. I wish i had that computer instead of this laptop But it cost him $3000 New Zealand dollars, so like $2500 US roughly??
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Click here to go to the next VIP post in this thread.   Old 2012-04-30, 07:35 PM   [Ignore Me] #93
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Re: Tweet hints at FPS numbers


Originally Posted by kaffis View Post
... since I neglected to mention it earlier, CMcHz, thanks for taking the time to explain some interesting under the hood stuff to us non-programmers ...
You are very welcome. If you spend enough time reading these forums, the users all deserve the same attention to detail from us as they give TO us. There are some INCREDIBLY detailed posts about issues and questions. I would be MORE than happy to give even more detailed technical posts about internal engine bits, but there are also MANY reasons that won't happen
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This is the last VIP post in this thread.   Old 2012-04-30, 11:59 PM   [Ignore Me] #94
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Re: Tweet hints at FPS numbers


Originally Posted by CutterJohn View Post
Thats how I played Doom.
Oh yeah?

THIS is hardcore pixel pushing

http://www.retrothing.com/2011/09/su...64-pixels.html
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Old 2012-05-01, 12:04 AM   [Ignore Me] #95
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Re: Tweet hints at FPS numbers


Originally Posted by CyclesMcHurtz View Post
Oh yeah?

THIS is hardcore pixel pushing

http://www.retrothing.com/2011/09/su...64-pixels.html
As long as it still has the music I'm happy!
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Old 2012-05-01, 12:05 AM   [Ignore Me] #96
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Re: Tweet hints at FPS numbers


Originally Posted by kaffis View Post
Namely, if what you mean to say is "for single-card setups, the manufacturers of the graphics cards generally don't saddle a GPU with less RAM than it needs to keep up," I tend to agree.
Pretty much.

More video RAM means that, say, a mid-range card could use higher texture resolutions than an equally fast card with less RAM.
But if the GPU does not have the horsepower to render those textures at a smooth 30+ fps, then loading them into RAM is a wasted effort.
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Old 2012-05-01, 12:17 AM   [Ignore Me] #97
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Re: Tweet hints at FPS numbers


Originally Posted by SniperSteve View Post
yeah, you can expect that we will max out a server, do a cease fire, all gather in one place, and then kill eachother. That HAS to happen. And if your servers don't break, then we did our job well and you did your job well
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