WDS is finally not ridiculous - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: It's whats for Snacks!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2013-11-07, 02:29 PM   [Ignore Me] #31
Masterr
Staff Sergeant
 
Re: WDS is finally not ridiculous


Originally Posted by EVILPIG View Post
How about we turn Alerts off for a week and see how things play out?
bc indar, all day, forever....

sigh.
Masterr is offline  
Reply With Quote
Old 2013-11-07, 02:39 PM   [Ignore Me] #32
BlaxicanX
Sergeant Major
 
Re: WDS is finally not ridiculous


Turn alerts off for a week and the game will revert back to what it was pre-alerts.

Indar-side. All day, erry day.

I think people have forgotten why alerts were integrated into the game in the first place. We were given the chance to have community-driven goals/objectives. The community failed.
BlaxicanX is offline  
Reply With Quote
Old 2013-11-07, 03:45 PM   [Ignore Me] #33
Fluke
Private
 
Re: WDS is finally not ridiculous


Originally Posted by Malorn View Post
Alerts are for variety and a change-up from the usual Indar fight. It works when players respond to them.
If people aren't responding to them sufficiently then increase the reward. Double XP.

But make them far less frequent as Evilpig said.
Fluke is offline  
Reply With Quote
Old 2013-11-07, 05:18 PM   [Ignore Me] #34
Babyfark McGeez
Captain
 
Babyfark McGeez's Avatar
 
Re: WDS is finally not ridiculous


Originally Posted by BlaxicanX View Post
...

We were given the chance to have community-driven goals/objectives. The community failed.
What? When? We don't have any tools whatsoever to do that. Like...a mission system originally planned to be in at "release" for example.

As for alerts, so long as we don't have an intercontinental lattice and proper home continents, i have to admit i kinda like them. While i still see them as disconnected and artifical and think they should be removed the minute we do have intercontinental warfare, they manage to create a more tangible short term objective.
Unlike this "WDS" nonsense which is simply a disconnected and artifical scoreboard slapped onto a game where having no scoreboard or winner is one of the major driving points.

But understanding planetside is definetely not one of the strong points of the devs, so my fear is when we finally get to have our intercontinental warfare in place they will still rotate home continents, keep the alerts and introduce a new "WDS". Ahwell, i will wait for that crucial time period after the optimization to make my final verdict on this game. True MMOFPS or dull cash of duty turd, we'll see.
Babyfark McGeez is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:57 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.