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Old 2012-01-14, 07:07 AM   [Ignore Me] #16
Shogun
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Re: Planetside User Interface


if console controller use is supported by a snapon autoaim aimbot simulator like in other fps games, i will wait for planetside 3.
don´t put in any form of easyaiming! if you do, let go of the whole local damage processing and go back to a single hitbox.
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Old 2012-01-14, 07:14 AM   [Ignore Me] #17
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Re: Planetside User Interface


Console based UI? No thanks.

BF3 (PC) is a great game, but it still gets two major flaws. One is its UI and the other is its art direction. BF3 PC's UI is the worst in the franchise. It shows exactly why you should not have a same UI scheme for both PC and consoles.

And no, I am not saying that BF3 UI scheme is solely a garbage. It does work well when you are playing with a controller, but when you are playing with a mouse? Not so much. It just couldn't utilize the convenience a mouse could bring.

Since PlanetSide 2 is a 'PC only' game (as of now). I really can't see any reason for it to have Console based UI unless a majority of us wants to play the game with a controller.

Last edited by kklkit; 2012-01-14 at 07:22 AM.
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Old 2012-01-14, 07:16 AM   [Ignore Me] #18
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I, for one, like console controllers for FPS but that is just a personal preference but when I play a PC game I expect it to be a crafted around the PC.
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Old 2012-01-14, 07:24 AM   [Ignore Me] #19
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Re: Planetside User Interface


Originally Posted by Magpie View Post
Dont think it's been talked about yet, in planetside 1 it was more like mmorpg style. But It was pretty hard to use a Xbox controller to relax with.
I would like to see a more console based interface like e.g bf3 and it still have the chat boxes for the mmo style

I think the load outs in ps1 is a little outdated and might be fixed with the new class based ideal what I heard there doing
There is nothing I would hate more for planetside 2 to have a controller based interface, far to many interfaces have simply been ruined by making it accessible to controllers including the BF3 interface.

I have nothing against players that prefer to use a controller, but being a PC focused game an interface that revolves around the mouse and keyboard should be a necessity and avoiding doing so would honestly be a big mistake. Any implementation of a controller based interface should only be considered after launch if there is a large outcry for one, which I strongly doubt.
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Old 2012-01-14, 10:58 PM   [Ignore Me] #20
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Re: Planetside User Interface


Originally Posted by CyclesMcHurtz View Post
Most developers don't know how to make the controller good. I used to stomp all over PC players when testing the PS3 builds on my last project.
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Old 2012-01-15, 08:05 AM   [Ignore Me] #21
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Re: Planetside User Interface


i cant see anything good coming from this idea
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Old 2012-01-15, 08:21 AM   [Ignore Me] #22
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Re: Planetside User Interface


If they want to use a controller let them do the bindings for it and shit and get raped by the rest of us.


Even if the feature of using a console controller was implemented I feel like an individual would be missing out on half the game.

12 buttons and 2 joysticks compared to 50+ keys and a Mouse with additional keys...
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Old 2012-01-15, 10:07 AM   [Ignore Me] #23
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Re: Planetside User Interface


I just feel its a bit awkward in mid- battle swapping kits by having to tab out then press u or I (can't remember from to top of my head) to swap guns or medic/eng/hack ect then a guy pops out and say hello! And blarghhhh?!?!? And end up on the floor.
I think if they made more smoother it would make a faster pace of play
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Old 2012-01-15, 01:56 PM   [Ignore Me] #24
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Re: Planetside User Interface


Originally Posted by acosmo View Post
why not use a superior keyboard and mouse?
This.
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Old 2012-01-15, 02:28 PM   [Ignore Me] #25
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http://www.planetside-universe.com/f...t=35646&page=3

Yes, we have discussed this before, just a long time ago, before all the damn hop-ons! [/hipster]
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Click here to go to the next VIP post in this thread.   Old 2012-01-15, 03:08 PM   [Ignore Me] #26
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Re: Planetside User Interface


Originally Posted by acosmo View Post
why not use a superior keyboard and mouse?
Not everyone likes this - it's harder on the hands and wrists for some to use a mouse and keyboard. Twitch games are easier to control with a properly setup pad (there are difficulties - see below). I've played a certain action MMO with both, and boy let me tell you the mouse is MUCH less fun in that case.


Originally Posted by Vancha View Post
Well yeah okay, if you make the crosshair magnetized to people's heads it could well have an advantage.
This is actually a major failing point of many developers - this is how they map the mouse to the joystick, thinking it helps. It usually has the opposite effect and actually makes the controls much less predictable and usually presents problems (getting STUCK on the wrong target, having extra code to figure out what target you want, which is always wrong at some point).

On other projects I have discussed this at length. In game, the controller has a definite advantage if done right - a mouse has no defined center point, it's all feel - the controller has a defined center point. This can be designed around.

The key is to design the control scheme to fit the device (mouse, keyboard, joystick, controller, foot pedals, whatever). This takes much more time than developers usually spend - it's more about mapping mouse x/y to right joystick, button A to F key and so on.

There are other limitations to keyboards that present a significant problem as well - the number of keys that can be pressed at once, and what the keyboard can tell you about them. All keyboards have limitations, while the controllers actually report each and every button press and pressure accurately. I have one keyboard where if I hold down [A] and [W], I cannot press [G] - it simply doesn't register. There are many places to find this out, but all keyboards have a particular setup that just won't work.

The job of the UI designers is to understand all of this and set up a system that allows everyone to have a great experience interacting with all aspects of the game. We make choices, and at some point we will definitely get the default setting wrong -I know this. I read the interwebs
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Old 2012-01-15, 05:20 PM   [Ignore Me] #27
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Re: Planetside User Interface


Players who use controllers for their games are players who prefer an easy access in navigating their games with little or no effort. It's not that it's harder on their hands and wrist but rather their brains. I'm not calling anyone stupid but learning to use a keyboard and mouse properly in FPS takes quite a bit of effort before it becomes more comfortable than using a controller.

I would much rather spend my time in the menu of a game configuring every inch of my controls and then testing them afterwards with repeated configurations to best suit me. I would much rather use the harder to use control device for my game so long as I knew it would pay off in the long run.

If I can take the time to play my games on hours on end until my eyes start bleeding, then I sure as hell can take the time to invest in the maximum of control capability.
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Old 2012-01-15, 06:20 PM   [Ignore Me] #28
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Re: Planetside User Interface


Originally Posted by Elude View Post
Players who use controllers for their games are players who prefer an easy access in navigating their games with little or no effort. It's not that it's harder on their hands and wrist but rather their brains. I'm not calling anyone stupid but learning to use a keyboard and mouse properly in FPS takes quite a bit of effort before it becomes more comfortable than using a controller.
Personal preference. I'm more used to using a keyboard/mouse because that's what I learned to play with. Had it been the other way around, and I played mostly using a controller, etc. It would be "easier" for me to use it then the keyboard/mouse.... Also, with a controller only, you loose the social aspect (unless you use voice coms) cause you can't type messages to anyone.
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Old 2012-01-15, 08:27 PM   [Ignore Me] #29
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Re: Planetside User Interface


Originally Posted by Crator View Post
Personal preference. I'm more used to using a keyboard/mouse because that's what I learned to play with. Had it been the other way around, and I played mostly using a controller, etc. It would be "easier" for me to use it then the keyboard/mouse.... Also, with a controller only, you loose the social aspect (unless you use voice coms) cause you can't type messages to anyone.
This is why you use the power of the controller and a wireless keyboard to swap inbeween both, and on a outfit ya rarely need to type chat when u have team speak
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Old 2012-01-15, 08:42 PM   [Ignore Me] #30
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Re: Planetside User Interface


Originally Posted by Crator View Post
Personal preference. I'm more used to using a keyboard/mouse because that's what I learned to play with. Had it been the other way around, and I played mostly using a controller, etc. It would be "easier" for me to use it then the keyboard/mouse.... Also, with a controller only, you loose the social aspect (unless you use voice coms) cause you can't type messages to anyone.
I'm entirely with you I really do think the mouse and keyboard opens up a whole list of better things you can do with your games so long as the games you're playing take advantage of it.

But I can definitely see why some players would rather not go the extra length in learning how to use the mouse and keyboard properly for their games.

I for one would not like to see a crippled UI system for PS2 just to cope with controllers on an equal level. Sure give them some room but for instance I don't want to see a billion pages full of huge titles everywhere.

Last edited by Elude; 2012-01-15 at 08:46 PM.
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