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Old 2013-02-06, 04:48 PM   [Ignore Me] #1
Hamma
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Exclamation T-Ray Tweets New Vehicle


What we would assume to be a Buggy?


http://www.planetside-universe.com/media.php?view=2292

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Old 2013-02-06, 04:50 PM   [Ignore Me] #2
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First question, CP or ES?
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Old 2013-02-06, 04:54 PM   [Ignore Me] #3
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Re: T-Ray Tweets New Vehicle


I assume that one will be common pool but I hope it's empire specific.
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Old 2013-02-06, 04:54 PM   [Ignore Me] #4
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Re: T-Ray Tweets New Vehicle


No idea
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Old 2013-02-06, 04:55 PM   [Ignore Me] #5
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Re: T-Ray Tweets New Vehicle


Porn. That's the NC Buggy!
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Old 2013-02-06, 04:56 PM   [Ignore Me] #6
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Re: T-Ray Tweets New Vehicle


Being a new vehicle added months down the roadmap and animators with spare time, I think it meets criteria that should see it possibly have entering/exiting vehicle animations?
hohoho
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Old 2013-02-06, 04:59 PM   [Ignore Me] #7
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Re: T-Ray Tweets New Vehicle


Originally Posted by DirtyBird View Post
Being a new vehicle added months down the roadmap and animators with spare time, I think it meets criteria that should see it possibly have entering/exiting vehicle animations?
hohoho
You really need those in/out animations? :/

Btw. this should be the TR Buggy

Last edited by Sprintfox; 2013-02-06 at 05:02 PM.
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Old 2013-02-06, 05:06 PM   [Ignore Me] #8
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Re: T-Ray Tweets New Vehicle


Originally Posted by Sprintfox View Post
You really need those in/out animations? :/
No I dont need them.
I believe others are still keen.
I'd like bugs fixed first to make the game even better.
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Old 2013-02-06, 05:07 PM   [Ignore Me] #9
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Re: T-Ray Tweets New Vehicle


Originally Posted by DirtyBird View Post
I'd like bugs fixed first to make the game even better.
Rather tan bug-fixing, which is also a high priority, I'll set the main priority on increasing the playability of the game to it's maximum. Means, optimizations and such stuff.
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Old 2013-02-06, 05:09 PM   [Ignore Me] #10
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Re: T-Ray Tweets New Vehicle


New Marauder?

Just needs a morter on top :P
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Old 2013-02-06, 05:06 PM   [Ignore Me] #11
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Re: T-Ray Tweets New Vehicle


This needs to be the new Marauder. Yes, now give us our Thresher!!!!
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Click here to go to the next VIP post in this thread.   Old 2013-02-06, 08:47 PM   [Ignore Me] #12
T-Ray
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Re: T-Ray Tweets New Vehicle


Originally Posted by DirtyBird View Post
Being a new vehicle added months down the roadmap and animators with spare time, I think it meets criteria that should see it possibly have entering/exiting vehicle animations?
hohoho
NOPE
drop that subject, its not going to happen
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Old 2013-02-07, 05:49 AM   [Ignore Me] #13
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Re: T-Ray Tweets New Vehicle


Originally Posted by T-Ray View Post
NOPE
drop that subject, its not going to happen

Never say never, can't say what might happen 5-10 years from now
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Old 2013-02-07, 04:32 PM   [Ignore Me] #14
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Re: T-Ray Tweets New Vehicle


Originally Posted by Fara View Post
Never say never, can't say what might happen 5-10 years from now
It 's another ridiculous limitation of the world changing ForgeLight engine... because I can't believe they are actually the jerks their responses to it make them out to be.
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Old 2013-02-07, 09:02 AM   [Ignore Me] #15
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Re: T-Ray Tweets New Vehicle


Originally Posted by T-Ray View Post
NOPE
drop that subject, its not going to happen
If not animations, what about use cues (not just text, but adding floor symbols) and fixed entry/exit points at doors and consoles, rather than a magic touch?

You know, akin to the yellow circle symbols on the floor in PS2. Could simply indicate which seats have been taken or if the vehicle is locked by the owner.
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